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Let's play
A child balancing on a wooden board with a phone attached, playing snowboarding projected onto a wall.

Craft it together.
Play it together.

Tumblegrove blends the creativity of a hands-on crafting challenge with the fun of a simple video game.

Choose a game
A larger screen + your phoneNo account or app required

Games

Choose a game.

A forest road through the mountains in Pinewood Drive
01

Phone as steering wheel

Pinewood Drive

A winding road, a picnic delivery, and a few surprises in the trees. Who’s taking the wheel?

The dock, lodge, and calm water of Lake Alder in Alder Fishing
02

Phone as fishing rod

Alder Fishing

A quiet dock, a curious fish, and a little patience. Cast a line and see what the lake has in store.

The snowy slopes and fir trees of Mt. Hood Rush
03

Phone as snowboard controller

Mt. Hood Rush

Carve between the firs, find a snowy jump, and make your way down Mt. Hood. Your lean leads the way.

Your phone is
the controller.

Open a game on a larger screen, then scan its QR code to connect your phone. Depending on the game, your phone becomes a steering wheel, fishing rod, or snowboard controller.

  1. Open a game.

    Use a desktop, laptop, or tablet. For a TV, connect a computer.

  2. Connect a phone.

    Scan the game's QR code with your phone and follow its setup.

  3. Bring the room to life.

    Enable motion when prompted, keep both screens open, and play.

The challenge before the game

Imagine it.
Build it. Try it.

A controller can begin as a sketch on the kitchen table. Families choose materials, test ideas, solve problems, and improve what they made together.

Pinewood Drive

Five ways to take the wheel.

Start with cardboard, an old toy, or something round you find at home. What else could steer?

Setting it up
A flat, three-spoke cardboard steering wheel with a phone taped across its center
A flat cardboard wheel

Cut a flat wheel with a solid center, then tape the phone to it. What size feels good in your hands?

A phone taped to the steering wheel inside a red and yellow Little Tikes Cozy Coupe
A ride-on car

Give a ride-on toy a new adventure. Attach the phone to the steering wheel so they turn together.

A wooden toy dashboard with a phone taped to its black steering wheel
A toy dashboard

Tape the phone to the moving wheel of a toy dashboard. Leave room for your hands around the rim.

A phone taped across the smooth inside of a stainless-steel pot lid
A pot lid

Try a clean, cool pot lid with the phone taped to its inside. Can you find a comfortable grip?

A phone taped to the center of an orange frisbee
A frisbee

A flying disc can steer, too. Secure the phone in the middle and see how it feels to turn.

Alder Fishing

What could become a reel?

A turning handle and a repeating sound can become part of the game. Try these ideas with the phone’s optional sound reeling.

Setting it up
A phone taped to the stationary body of a manual coffee grinder, with its crank free to turn
A coffee-grinder reel

Tape the phone to a manual grinder’s body, leaving the crank and microphone clear. Try its repeating sound with sound reeling.

A phone taped to the side of a manual pencil sharpener with an exposed hand crank
A pencil-sharpener reel

Give a hand-cranked sharpener a new job. Attach the phone to its body and test whether its clicks register as you turn.

Mt. Hood Rush

Bring a little mountain home.

A plywood deck, a small support, and a phone in the middle. Experiment together with a gentle tilt.

Setting it up
A plywood snowboard with a phone taped at its center and a much shorter wooden support underneath
A board that can tilt

Fix a short, narrow block underneath the middle of a plywood board, along its length. Keep it much shorter than the deck, with room to tilt gently side to side. Tape the phone at the center.

Use what you have, build from scratch, or play with the phone on its own.

The making is part of the play.

Why we're making this

Play beyond
the screen.

Tumblegrove uses simple video games to spark movement, creativity, collaboration, and hands-on problem-solving.

We want kids asking:

  1. 01Could we build this differently?
  2. 02What could we turn into a controller?
  3. 03How can we make it work?
  4. 04What should we try next?

What makes Tumblegrove different

Free to play.
Built for real play.

Everything around the game stays simple and open-ended, so families can focus on each other and what they're making.

01

Free and straightforward.

Nothing to download. No account, ads, subscriptions, in-game currency, paywalls, or required purchases. Every game is free to play.

If you want to support Tumblegrove, you can tip us or buy a prebuilt prop—but neither is needed to play.

02

Calm by design.

No monsters, violence, or enemies to defeat. No streaks, endless progression, or reward loops designed to hold a child's attention. The pace stays clear and calm, without constant prompts, flashing rewards, or noise piled on for effect.

03

Craft and Play.

The crafting challenge is part of the play. Families think together, learn by experimenting, build with household materials, give old toys new jobs, and use what they make through movement.

What will you
make together?

Let's play

Help another family
find us.

Word of mouth means a lot to us. If you know a family who would enjoy Tumblegrove, pass it along.